july 10th hotfix

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|*|OH|*|dirtyjob
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july 10th hotfix

Post by |*|OH|*|dirtyjob »

Hotfix Jul 10th - Changelog V1.3.2

Performance
Temporarily removed 3D compass (possible FPS killer)
Disabled collision on the Gammon bomb, Fumigene and No77 grenades

Vehicles
Fixed Chevrolet Truck collision
Fixed Hetzer, Stug 3A, H35, R35, Vickers, Challenger, Churchill, Firefly, M4A3, Matilda, Pershing, Comet, Cromwell, M10, Tetrarch, Hellcat, Jackson, Chaffee, Valentine and Stuart side armour values
Fixed Puma shaking at high speed
Added rear vision port for the driver of the Puma
Increased Sherman Jumbo top speed to 35kph (from 25kph)
Slightly decreased E8 top speed to 44kph
Decreased Firefly top speed to 40kph (from 50kph)
Decreased King Tiger top speed to 40kph (from 45kph)
Fixed Nashorn and Sturmer Emil shrinking players on exit
Improved handling of R35, S35, Sdfkz 222, Panzer 3G, Sturer Emil, Matilda, Hellcat, Churchill, Challenger, Comet and Cromwell tanks
Improved handling of Panzer 4H and Ostwind, decreased max speed of both to 38kph
Reduced Hetzer hull health to 1800 (from 3000)
Refined collision mesh on Marder 3 for ammo racks
Fixed Marder 3, Nashorn and Sturer Emil vehicles ammo racks not taking spalling damage
Fixed King Tiger, Jagdtiger and M4A3 Sherman MGs not damaging infantry
Fixed all Sherman driver and hull mg periscopes to avoid clashing with main gun
Fixed missing texture on Churchill MkVII hatch
Fixed challenger tanks internal collision poking through mesh
Added 6x zoom to M10C Achilles gun sight
Updated ranging chart on Panzerwerfer
Decreased Panzerwerfer top speed to 40kph
Fixed Panzerwerfer winter being unable to drive
Reordered Pershing Ammo
Increased Ostwind ammo capacity to 200 APHE and HE (changed AP to APHE)
Fixed Sherman M4A3E8 using incorrect calibre values
Standardised spalling and damage values for a number of projectiles
AP Damage:1000 APCR: 750 APHE/APCBC: 500 Spalling: 20mm=3/1, 40mm=8/4, 75mm=6/12.
Lowered damage values on APDS rounds
Added smoke rounds to M18 Hellcat

Weapons
Fixed Piat HEAT round having collision
Increased MOA on AT weapons by 50%
Fixed machine guns reload continuing to play on weapon exit

UI
Fixed role icons overlapping

SFX
Added attenuation to Calliope and Panzerwerfer rockets

Level Design
For generator objectives on Frontline, made the objective more clear (blocked other area)
Fixed first flag missing on Veghel Frontline
Improved Frontline randomiser
Returned missing commander assets to Rethymno layers
Fixed Haguenau Of 7 UK main base vehicle spawner
Moved camera away from ambient mortar on Utah Inv 01 and 02
Staggered ambient mortars on Utah
Changed vehicle spawners on Utah Inv 01 and 02 to larger boats

Gameplay
Added new tanks to armoured 1940 layers
Added new tanks to armoured 1944 layers
Removed duplicate tanks to improved variety on armoured layers

Bug Fixing
Fixed collision issue on Driel Kerk
Crash fix in ODK initialisation
Allow joining a server while waiting in another by destroying current session before starting next
Fixed victory screen camera positions
Improved main menu visibility
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